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Touring Car
Touring Car Comparison Print E-mail
Written by HzR   
Sunday, 18 November 2007 17:00

There's already a ton of touring cars on the market, so I assume a lot of people in development departments and the team racers have been trying and thinking what would work best on a touring car chassis. There is already a lot of experience out there that I would like to tap into.

A number of specs are already defined by the IFMAR/ROAR/EFRA rules, like maximum length, width, height and minimum weight etc. There are a couple of things that you can choose freely but can impact performance quite significantly like wheelbase and internal drive ratio.

 

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Hot Bodies Cyclone S

To get a base line of the specifications of other cars I made a list of successful touring cars with their respective specs for comparison. It is by no means an attempt to make a complete list of all touring cars that have been available on the market at some point in time. I just picked a couple that are or were popular, have won many races, or just look interesting. I threw in a couple of older cars to see if there’s a difference with the newer cars and where the development is heading. Some of the cars I looked at dropped off the list because their data was not available. It’s amazing how bad some manufacturers websites are and how little information they have on there for their products.

By doing this comparison I don't have to reinvent stuff that's already figured out by others. All manufacturers have team drivers and do a lot of testing. There are some things they have figured out over the years that work best. You still have to look at this data with an open mind of course: something that a lot of people are doing isn't necessarily right!

Here’s the comparison table I came up with after some searching the web:

Car

L

W

H

WB

Weight

Drive Line

Drive Ratio

Losi JRX-S Type R

378 

190

114

259

 -

Dual-Belt

1.83

Associated TC4

373

190

-

273

1375

Shaft

2.5

Associated TC5

372

182

-

259

525

Dual-Belt

2.0

HPI Pro4

365

190

-

256-259

1430

Shaft

2.4375

Xray T2'008 EU

372

189

-

256-261

492

Dual-Belt

2.375

Yokomo MR-4TC

371

190

75

258

-

Shaft

2.353

Corally RDX Phi

 -

-

256-264

Dual-Belt

1.71-2.0

Tamiya TRF415 MS

380

189

 

257-263

1480

Dual-Belt

2.25

Schumacher Mi3

357

190

261

1587

Dual-Belt

1.8

Team Magic E4

374 

186

-

257-259

1477

Triple-Belt

2.059 

Serpent S400

-

190

-

250-258

1500

Dual-Belt

-

Hot Bodies Cyclone

365

190

-

256-259

1430

Dual-Belt

2.4375

Kyosho TF5 Stallion

360

186

75

255-262

1460

Dual-Belt

2.5

Car, Length, Width, Height, Wheel Base, Weight, Type of Drive, internal Drive Ratio

There seem to be some differences in how the cars are measured. It is mostly not stated what is measured. I couldn’t imagine anybody building a car not 190mm wide, so the cars that are narrower are probably measured without wheels, or they stated width when they really meant track width.

The wheelbase on most cars is adjustable. The middle positions all come in around 255-260mm so it looks like everyone agrees on this. I’ll keep that as a guideline for my car in development.

What kind of surprised me is the big difference in internal gear ratio’s. This probably depends on what kind of maximum spur gear size is used. If the main shaft is low in the car, you limit the maximum size of the spur gear and you need a bigger internal gear ratio. Corally seems to be the only manufacturer who gives you the possibility to use a whole range of pullies to adjust the internal ratio. 

The weight is hard to compare. One company states the weight race ready, the other one only the chassis without tires and body. It doesn't really matter I guess, you just want it to be as low as possible anyways, but it would be nice to know if you're in the ball park.

As a reference, also to see in how much the cars are true to scale, the specs for BMW’s racing car for the World Touring Car Championship:

BMW 3-Series WTCC :

Length: 4,535 mm
Width: 1,845 mm
Height: approx. 1,350 mm
Wheel base: 2,763 mm
Vehicle weight: 1,140 kg (with driver)

As you can tell, not far off! The wheelbase is quite a bit longer than it’s 1:10th scale brothers  though.

 
Why Another Touring Car? Print E-mail
Written by HzR   
Friday, 05 October 2007 17:00

Setting up the website has taken it’s time. With work, family life etc. there are only so many hours left in the week. I haven’t had much time to work on the actual project I wanted to do; develop a 1:10th scale electric touring car! Now everything is more or less running and I have things a bit more figured out I want to start focusing on the actual car a bit more.

To get started off with things, I think I have to explain the goal of the project a bit more, and I have done some research which I will explain in a later post.

A question I can imagine many might have when reading this page is: ‘why develop another touring car? There’s already so many on the market!’

There are many on the market, but still there is not one touring car I look at and think, that’s it! So the biggest motivator for me is that at almost every available car at the moment there are things I think can be done different or better. Most cars have some items that are really well thought out and work great and I would like to put those good things from different cars together in one package with some other ideas to build my ideal car if that is possible. Maybe It’s not all that easy because one super feature on car A won’t work in conjunction with another great feature of car B, but we’ll see as I go along.

 

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Team Losi JRX-S Type-R 

 

I currently own a Team Losi JRX-S. I mainly bought this car because I like the lay-out. It’s just about the only current touring car that’s got the motor and battery pack mounted on the centre line of the car to keep the heaviest parts close to the centre of gravity.  A downside of this is that the belts have to run next to the battery and therefore the differentials are very wide. This in turn, makes the suspension arms and drive shafts relatively short which is a disadvantage at many tracks. I would like to find a way to get around this in this project.

Another important point why I picked a touring car is that I think touring cars have a lot more development potential and design variation then many other classes. There are a lot more possible chassis lay-outs that will work as for instance in 2WD off-road. Many have been tried over the year, but there are still many options left to try. There are many different battery and drive-line placement options. If you change one of the two, some other things have to move so you always end up with a compromise. Now the trick is to find the optimum package (as always…).

On top of the design questions; touring car racing is a very popular racing class, so there are many races, many tracks to test on and a lot of competition which makes it an even bigger challenge. I could come up with a completely new type of car and I would be on top of the game, but where’s the fun in that?!

 
Touring Car Introduction Print E-mail
Written by HzR   
Wednesday, 22 August 2007 13:20
The track I usually race on is a very flat, high grip carpet track with a lot of slow corners and a short straight. I want a car specifically for this kind of lay out.

The plan is to build a touring car according to the IFMAR rules with the following specs:
  • Stiff graphite "Monocoque" chassis
  • Inboard lay-down shocks to lower center of gravity and avoid air bubbles under the piston
  • All heavy components on the center-line (battery, motor, servo)
  • Shaft drive
  • Motor as far away from the center of gravity as possible and perpendicular to the driving direction to reduce influence on handling
  • Long suspension arms for less scrub

I know that it will be quite hard to get all the main electronics on the center line and have shaft drive without making really wide diffs and shortening the suspension arms. It might involve adding some extra gears in the driveline which will make it more complicated and less efficient.

Maybe I end up with a completely different design in the end while my current vision is too complicated. We'll see where it goes.

Here's some pictures of the still very rough packaging model:

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